Immortals of Aveum
Immortals of Aveum

Immortals of Aveum developer Ascendant Studios lays off almost half its staff

What To Know

  • Ascendant Studios, the visionary force behind Immortals of Aveum, has undertaken a momentous decision in the wake of the game’s release, resulting in a substantial reduction of their workforce by nearly 45%.
  • Immortals of Aveum, a maiden venture of this autonomous studio, has emerged as a testament to the indefatigable spirit of innovation.
  • Robins exuded pride as he remarked, “I stand in awe of the extraordinary achievements of our autonomous development brigade with Immortals of Aveum.
  • As per a comprehensive report by Polygon, the impetus behind this workforce reduction can be traced to the subpar performance of the game.

Ascendant Studios, the visionary force behind Immortals of Aveum, has undertaken a momentous decision in the wake of the game’s release, resulting in a substantial reduction of their workforce by nearly 45%.

The helm of Ascendant Studios, captained by Bret Robins, the Chief Executive Officer, recently disseminated a somber announcement via Twitter, revealing the studio’s painful yet imperative resolution.

“This was an agonizingly arduous decision, one not taken lightly; nonetheless, we find ourselves compelled to effect this transformation, now that Aveum has embarked on its voyage,” expressed Robins with a heavy heart.

Ascendant Studios Lays Off Almost Half Of Its Staff After The Release Of Immortals Of Aveum

Immortals of Aveum, a maiden venture of this autonomous studio, has emerged as a testament to the indefatigable spirit of innovation.

Robins exuded pride as he remarked, “I stand in awe of the extraordinary achievements of our autonomous development brigade with Immortals of Aveum. Collectively, we have birthed a nascent AAA studio, forged a novel intellectual property, and harnessed groundbreaking technology – a feat during an epoch when such accomplishments are exceedingly rare.”

As per a comprehensive report by Polygon, the impetus behind this workforce reduction can be traced to the subpar performance of the game.

Immortals of Aveum languished in the marketplace, grappling with lackluster sales and the conspicuous absence of an engaged player community.

As per Gamalytic’s data, the total units of Immortals of Aveum sold on Steam barely eclipsed 12.3k copies. To put this in perspective, BIOMUTANT, a game of comparable magnitude, managed to amass a staggering 244k copies sold within a similar timeframe.

SteamDB’s records further underscored the underwhelming trajectory, revealing that the game peaked with just under 800 Steam players in the immediate aftermath of its launch.

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