Unity
Unity

Unity temporarily closes offices amid death threats following contentious pricing changes

What To Know

  • We have swiftly implemented proactive measures to safeguard the well-being of our workforce, an utmost priority,” conveyed a Unity spokesperson.
  • Commencing on the first day of the upcoming year, developers shall incur a fee each time an installation of a Unity-constructed game occurs, provided they have crossed specified revenue or installation thresholds.
  • Those who specialize in freemium games (which are accessible at no cost and generate revenue through advertising and microtransactions) or opt for a modest price point for their creations may face particularly severe consequences.
  • Several development studios, including the creators of “Slay the Spire,” Mega Crit Games, have vocally committed to relocating projects that have been incubating within Unity’s framework for an extended period to alternative engines, unless the company reverses its course.

Unity has temporarily shuttered its San Francisco and Austin, Texas offices and scrubbed a scheduled town hall meeting due to menacing threats of violence, as reported by Bloomberg. Earlier this week, the company unveiled a contentious shift in its business paradigm.

“Today, we have been apprised of a potential peril looming over some of our establishments. We have swiftly implemented proactive measures to safeguard the well-being of our workforce, an utmost priority,” conveyed a Unity spokesperson. “We are, for the present, closing our facilities, both today and tomorrow, that might conceivably serve as targets in light of this looming threat. Moreover, we are in full cooperation with law enforcement agencies in the ongoing inquiry.”

Commencing on the first day of the upcoming year, developers shall incur a fee each time an installation of a Unity-constructed game occurs, provided they have crossed specified revenue or installation thresholds. This resolution has engendered a remarkable backlash within the gaming sphere, with many positing that it will inflict substantial financial repercussions upon developers, publishers, and distributors alike.

Those who specialize in freemium games (which are accessible at no cost and generate revenue through advertising and microtransactions) or opt for a modest price point for their creations may face particularly severe consequences.

Several development studios, including the creators of “Slay the Spire,” Mega Crit Games, have vocally committed to relocating projects that have been incubating within Unity’s framework for an extended period to alternative engines, unless the company reverses its course.

This determination persists despite the considerable disruption such a transition would inevitably introduce to their production timelines.

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